#ifndef __GAME_MODEL_IOBJECT_TYPE_HPP__
#define __GAME_MODEL_IOBJECT_TYPE_HPP__

#include "game_model\ih\game_model_idistance_unit.hpp"

namespace GameModel {

struct ObjectType
{
	enum Enum
	{
			PlayerCharacter	=	0
		,	Character
		,	Movable
		,	Unmovable

		,	Last
	};
};

} // namespace GameModel

#endif // __GAME_MODEL_IOBJECT_TYPE_HPP__
